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Análises

Análises

Knowing what to remove is design too

The last post in the series about Olha o Bichim!. The kids who didn't get the game, Apple's rejection marathon, what went into and out of the game, and what I take away from it all.

Análises

Every bug becomes a rule

The fourth post in the series about Olha o Bichim!. CLAUDE.md files as the project's institutional memory, the bugs that became law, and Ponytail, the lazy senior who writes less code.

Análises

Whoever writes does not approve

The third post in the series about Olha o Bichim!. How an approved spec becomes code with TDD, subagents that don't know each other, and a review that doesn't trust what the implementer says.

Análises

It all started with a document

Before the first line of code of Olha o Bichim! there was a design document. In this second post of the series, I explain why writing before programming is what keeps the AI from deciding for you.

Análises

Look, mom, a critter!

How a phrase said by a child in a park in Rio Branco became a game published on Google Play and the App Store. The first post in the behind-the-scenes series about Olha o Bichim!.

Análises

On mechanical parrots

“(…) In the beginning, there was man, and for a time, it was good. But humanity's so-called civil societies soon succumbed to vanity and corruption. […]